Dawn of Corruption 0.2.1 Release Notes
Got a lot of changes and improvements to combat in this one and a brand new encounter.
Big shout out to Jagaz (https://www.furaffinity.net/user/jagaz) for writing the story for this new monster and helping out with his design!
Release notes 0.2.1:
-Added the Lost Naga as a new random encounter. (Written by Jagaz)
-Comes with a new Hypnosis move he can use in fight.
-Will apply a persistent debuff if you lose against him.
-If you beat him with this debuff... You'll gain more strength than what you've lost.
-Added a cooldown mechanic to some fight skills
-Replaced the Accuracy stat with a Critical Hit Chance stat
-Rebalanced every fight in the game with those new mechanics
-Tweaked the Fight UI to display unusable fight skills.
-Added a tooltip on disabled fight skills that shows the reason why a skill is unusable
-Fixed a typo for the corruption gained in the Lost Werewolf scenes
-Fixed an issue with the sigil of perception removing other fight modifiers
-Nerfed the Minotaur Guard's hp stat slightly.
-Added a credits page in the main menu!
Now that we have a few encounters in the game, I'm focusing on moving forward with the main story. Stay tuned...
Get Dawn of Corruption
Leave a comment
Log in with itch.io to leave a comment.