Interesting. Since this is 3D and a fresh start - make use of every bit of character tech you have with the gameplay. Manipulate the bones of the rig, the textures and materials of things. While this isn't my bag, if it's good or interesting - it's worth making and trying. Good luck and work hard! Don't be afraid to get help.
It would be nice to see this game feature inflation or other kinks that fall under the hyper category, or hell, maybe even a player character customizer later on for custom specie making and such. Either way I look forward to the development of this game .w.
Can't wait for this after all that Dawn of corruption, I know you got this and take break don't get worked out of it, I understand getting stressing out but be you. (ᵔᴥᵔ)
Pretty neat concept! Though, I think it would be cooler if our purple guy starts small and slim, and only then grows (maybe in some sort of hangar for more vertical space). Minor negative - "on ground" part feels a bit sluggish since you get larger after picking cores, but not faster (if not slower). Would be cool to see PC also get big and buff, instead of generic "space guy", but that's a nitpick. So far, this is the second 3d game in existence, focused on growth. If it will become something close to Dawn of Corruption (which is extremely difficult, I understand) this would be absolute peak. Hope to see more soon!
I look forward to seeing what future development brings to the game, like if there's going to be more levels to Rev's size / stages, if at a specific point they can "gift/corrupt" the player character, upgrades to the player character and such~
Obviously there's issues and desires already in my eyes, I don't have the most powerful computer so the default settings do take quite the performance hit on my PC, and sometimes when i set specific settings to low it can cause the engine to crash and will be unable to restart the game without deleting the config file (which took me way to long to find) and that during the planetfall period as the Player swells with each core, they feel slower as the walk/run speed doesn't increase with the larger size making them feel slower.
For anyone who's accidentally locked them selves out of experiencing this game because of a setting causing a crash, you can find and delete the config file in
The most offten error from the crashes was regarding shaders compiling when i set resolution scaling to 50 or either global illumination / reflection method to off
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Interesting. Since this is 3D and a fresh start - make use of every bit of character tech you have with the gameplay. Manipulate the bones of the rig, the textures and materials of things. While this isn't my bag, if it's good or interesting - it's worth making and trying. Good luck and work hard! Don't be afraid to get help.
It would be nice to see this game feature inflation or other kinks that fall under the hyper category, or hell, maybe even a player character customizer later on for custom specie making and such. Either way I look forward to the development of this game .w.
oh wow cult of the lamb love child sounds great!
Can't wait for this after all that Dawn of corruption, I know you got this and take break don't get worked out of it, I understand getting stressing out but be you. (ᵔᴥᵔ)
After feeding the eight core items, there are no more growth prompts. Has this been the end of the current content?
For now yeah, congrats on making it to the end! 💪
wow, full 3d! Congratulations to escalating to the next dimension of art! :)
💜
i wonder, what if shrinking?
😱
Pretty neat concept! Though, I think it would be cooler if our purple guy starts small and slim, and only then grows (maybe in some sort of hangar for more vertical space). Minor negative - "on ground" part feels a bit sluggish since you get larger after picking cores, but not faster (if not slower). Would be cool to see PC also get big and buff, instead of generic "space guy", but that's a nitpick. So far, this is the second 3d game in existence, focused on growth. If it will become something close to Dawn of Corruption (which is extremely difficult, I understand) this would be absolute peak. Hope to see more soon!
The player model is a placeholder. I'm working on having the real one done soon. 👍
Very nice so far~
I look forward to seeing what future development brings to the game, like if there's going to be more levels to Rev's size / stages, if at a specific point they can "gift/corrupt" the player character, upgrades to the player character and such~
Obviously there's issues and desires already in my eyes, I don't have the most powerful computer so the default settings do take quite the performance hit on my PC, and sometimes when i set specific settings to low it can cause the engine to crash and will be unable to restart the game without deleting the config file (which took me way to long to find)
and that during the planetfall period as the Player swells with each core, they feel slower as the walk/run speed doesn't increase with the larger size making them feel slower.
For anyone who's accidentally locked them selves out of experiencing this game because of a setting causing a crash, you can find and delete the config file in
<DRIVE>\Users\<USERE>\AppData\Local\Hypermancer\Saved\Config
Looking forward for the future!~
Oh damn, I'll make sure to look into the settings issue.
The most offten error from the crashes was regarding shaders compiling when i set resolution scaling to 50 or either global illumination / reflection method to off
LowLevelFatalError [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 551]
Shader compilation failures are Fatal.