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Devlog
Hypermancer 0.0.11 Release Notes
April 29, 2026
by
Sombreve
34
Thanks for playing Hypermancer 0.0.11! Been working this month on big pillars of turn based combat. With everything I learned from Dawn of Corruption, I'm introducing a similar blend of abilities to H...
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Hypermancer 0.0.10 Release Notes
March 27, 2026
by
Sombreve
48
Thanks for playing Hypermancer 0.0.10! This release is really really exciting for me since it introduces turn based combat to the game! I plan to iterate on what I learned from Dawn of Corruption, mak...
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Hypermancer 0.0.9 Release Notes
March 09, 2026
by
Sombreve
49
This might be the version with the most changes yet, the game is truly starting to take shape. I wanted to add a little tutorial for the combat mechanics that don't take away the urgency of expedition...
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Hypermancer 0.0.8 Release Notes
January 24, 2026
by
Sombreve
40
Finally got the new player in-game! This was a long collab between me and Winty, really happy how it all turned out. Love how we got to apply both of your strengths to our fullest. This is also the fi...
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Hypermancer 0.0.7 Release Notes
December 24, 2025
by
Sombreve
49
Huge wins for this version! First big change you'll notice right away is the new artstyle. I've been experimenting with a cel-shaded visual style to make the game feel more like a "playable growth com...
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Hypermancer 0.0.6 Release Notes
November 30, 2025
by
Sombreve
34
Been working hard this month towards making Rev feel like a living character walking around the ship. Upgrading him should feel like it also changes his mood and attitude. Have fun growing him into a...
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Hypermancer 0.0.7 up on Patreon!
November 11, 2025
by
Sombreve
37
Huge wins for this version! First big change you'll notice right away is the new artstyle. I've been experimenting with a cel-shaded visual style to make the game feel more like a "playable growth com...
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Sneak peek!
November 04, 2025
by
Sombreve
48
Hey hey, I wanted to share a little sneak peek of what I`m working on since this project is so new. I'm committing to a completely new cel-shaded artstyle for the game. I fits well with "Playable Grow...
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