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Hypermancer

Hypermancer

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Devlog

  • Hypermancer 0.0.7 Release Notes
    December 24, 2025 by Sombreve
    46
    Huge wins for this version! First big change you'll notice right away is the new artstyle. I've been experimenting with a cel-shaded visual style to make the game feel more like a "playable growth com... Continue reading
  • Hypermancer 0.0.6 Release Notes
    November 30, 2025 by Sombreve
    34
    Been working hard this month towards making Rev feel like a living character walking around the ship. Upgrading him should feel like it also changes his mood and attitude. Have fun growing him into a... Continue reading
  • Hypermancer 0.0.7 up on Patreon!
    November 11, 2025 by Sombreve
    37
    Huge wins for this version! First big change you'll notice right away is the new artstyle. I've been experimenting with a cel-shaded visual style to make the game feel more like a "playable growth com... Continue reading
  • Sneak peek!
    November 04, 2025 by Sombreve
    48
    Hey hey, I wanted to share a little sneak peek of what I`m working on since this project is so new. I'm committing to a completely new cel-shaded artstyle for the game. I fits well with "Playable Grow... Continue reading
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