
Hypermancer
A downloadable game for Windows and Linux
Hypermancer is a mature indie project built around male LGBT themes and kinks.
Set in the Dawn of Corruption universe, the game focuses on hyper bara and muscle growth.
Use the Growth Beam on Rev and see what happens next~
Game Description
If I were to describe the gameplay in one sentence, I'd say it's like if Cult of the Lamb had a love child with Resident Evil 2 Remake.
Grow Rev, grant him Essence and explore the planet below for even more substantial upgrades.
It's still very early in development, but just like my other game, I will keep iterating and releasing new versions every month until it's entirely done.
New versions are released one month in advance on Patreon. Really appreciate the support <3

Related projects:
| Updated | 10 days ago |
| Status | In development |
| Platforms | Windows, Linux |
| Rating | Rated 4.5 out of 5 stars (50 total ratings) |
| Author | Sombreve |
| Genre | Adventure, Role Playing |
| Tags | Adult, Dating Sim, Eroge, Erotic, Furry, Gay, LGBT, NSFW, Romance |
| Average session | About an hour |
| Languages | English, French |
| Inputs | Keyboard, Mouse, Gamepad (any) |
Download
Download
Hypermancer 0.0.8 2 GB
Development log
- Hypermancer 0.0.8 Release Notes10 days ago
- Hypermancer 0.0.7 Release Notes41 days ago
- Hypermancer 0.0.6 Release Notes64 days ago
- Hypermancer 0.0.7 up on Patreon!84 days ago
- Sneak peek!91 days ago




Comments
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female edition when?
I tried adjusting my video settings so my pc runs this game better and it ended up with the game being in a fatal error loop. can anyone help?
I'll look into it, for now you can clear your settings by deleting the config files in:
<DRIVE>\Users\<USER>\AppData\Local\Hypermancer\Saved\Config
This should let you run the game fresh again.
man you need a nasa pc to play this damn game
I definitely like what's here (especially the jiggle physics.) Was getting some occasional stuttering though. Some choppiness on lead screen transitions too. Can't wait to see more!
Thanks for the showcase! Really appreciate it <3
Would there be a way in the future to make the protag bigger, permanently?
Oh yeah, it's happening.
Just need to make some more foundational work first.
Have you thought about creating an Android?
Just broke the game now it crashes on start.
LowLevelFatalError [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 551]
Shader compilation failures are Fatal.
0x00007ff7052bfdc5 Hypermancer-Win64-Shipping.exe!UnknownFunction []
0x00007ff7052c65f5 Hypermancer-Win64-Shipping.exe!UnknownFunction []
0x00007ff7034c5ca1 Hypermancer-Win64-Shipping.exe!UnknownFunction []
0x00007ff7034b6b0f Hypermancer-Win64-Shipping.exe!UnknownFunction []
0x00007ff7034baa5e Hypermancer-Win64-Shipping.exe!UnknownFunction []
0x00007ff7034c7beb Hypermancer-Win64-Shipping.exe!UnknownFunction []
0x00007ff7034b336a Hypermancer-Win64-Shipping.exe!UnknownFunction []
0x00007ff70354e154 Hypermancer-Win64-Shipping.exe!UnknownFunction []
0x00007ff7036a8627 Hypermancer-Win64-Shipping.exe!UnknownFunction []
0x00007ff7036a83f9 Hypermancer-Win64-Shipping.exe!UnknownFunction []
0x00007ffdc7c27374 KERNEL32.DLL!UnknownFunction []
Crash in runnable thread Foreground Worker #1
This was after setting all graphics options to low, screen resolution to 50% (minimum) and changing AA to MSAA. Another thing: I might've pressed apply twice, it only usually shows up after I've changed something.
I'll look into it, for now you can clear your settings by deleting the config files in:
<DRIVE>\Users\<USER>\AppData\Local\Hypermancer\Saved\Config
This should let you run the game fresh again.
Controles (what i know) :
WASD:move
mouse to change views
left click aim, right click hold shoot growth beam
E to interact/talk
you can get essence by shooting at Rev
core can be obtained by exploring ouside killing slimes
I'm guessing the gameplay ends at 4 cores right now?
Guys, Im a noob when it comes to learning new controls. Can someone tell me how to play?
you have a companion in your starting area to the right, shooting him gives you essence. You can use essence at a station in that room to get cores. Each core is worth 30 seconds of air. Once you have enough there is a portal on the other side of the lobby to go to the surface. Your available time depends on your cores
can you make this game accessible to other devices like android or apple for people with weak comptures like me because each time i try to open up the game it gives "LowLevelFatalError" i even tried to forcefully to open the game using "dx11" code but nothing really worked
or maybe make a version of the game with lower quality that weak comptures can handle that would probably be easier
You want to play this one a phone??
im actually gonna play it on my ipad but i dont mind either playing this game on my phone its better than not playing the game at all yk
I face a bug where after talking to Sombreve the camera locks onto him and won't let go even after exiting dialogue.
Ah, I’ll look into it.
Thanks for the report. 💜
The new artstyle works so much better than the previous versions. One problem I had was that during exploration, the camera is blocked by your character making it impossible to see infront or under you.
A random suggestion for future versions is unlocking upgrades like a minimap, slime radar or stronger beam, maybe this could be a reward for leveling up your companion .
Great suggestions 💜
It's a Patreon reward.
everything invisible dose anyone know how to fix it
I'm going to be a broken record mais l'appli ne faire pas avec un keyboard AZERTY. It has the correct names but the keys are still the equivalent of awsd even after changing them manually
Ah desolé, je garde ça en note.
I love this and would really love to see more customization as to how Rev grows (i.e. what grows most and how fast). I know this is in rather early development, I def have a few things that I'd love to see (that are likely already planed).
I'd love to see more accurate animations, and less clipping, like ducking under doorways. and I'd love to be able to play ;3 with Rev, speaking of which I'd love to see more interactability with Rev, like more dialogue options and stuff like being able to feel him up.
on a matter of personal opinion I'd love to be able to make Rev fat too, but that's just me (but it'd def be hot)
I wonder if this'll have Urethral like DOC in the future.
There seems to be some sort of fighting when you pick up cores, almost as if we had 2 models at the same time. Is that supposed to happen?
Just did a test for Hypermancer. Great game and amazing graphics both from low settings to max out settings. I do wish there was a section from loading menu or from start up on what you need to do or a simple control layout. I was running around not sure what to do at first only to find out I got a hand beam when holding right click and then using left click to shoot out the beam.
I do want to note that this game is extremely intense on GPU Usage (GPU Bound Game)
RIG: 64GB DDR5
i9-14900K
RTX 3090 TI
2x2TB NVME
Hitting around 120+ FPS at 1080P with low settings.
i had the same problem and after long googling found a solution.
first you want to add the game to your steam library-> go to you steam library and click "Add a Game" in the bottom left corner and select the games .exe file. then you right click the game and hit Properties... and under LAUNCH OPTIONS type in "-dx11
that way steam forces to open the game with better performance
this worked! thanks!
The game is alright so far, but man is a taxing on my rig And that's saying something considering I have a 4070 Super with 32 gigabytes of DDR5 RAM. (Probably due to the fact that it's in Unreal 5)
Also there are some system settings that don't work, like sound settings, Shadow quality, etc.
I will admit the demo is kind of short though, but that's to be expected. I will keep this on Watch when there's more content. And hopefully better optimization.
But yeah, this game is hot as hell.
Should be a lot more stable in 0.0.7, it has big optimizations and fixes.
Well, in that case I'll just wait until 0.7 releases for free.
I'm really enjoying the additions in version 0.0.6, but every time I try to go outside to collect the cores, the game crashes, just says "fatal error" and closes.
Should be a lot more stable in 0.0.7, it has big optimizations and fixes.
will sprinting be added? the character feels kinda slow.
It's in the game already. Check Control/Key Bindings settings. As of v0.0.5, default is holding Shift or L button (if you're using gamepad) while moving. Slime approach interrupts it so after that you'll need to press and hold sprint again.
will there be an update where theres a very skinny char and you have to grow them? would really like that... also fat to fit to muscular would be fun.
I'm planning to have Rev start with a typical humanoid body mass in the future.
Just making sure Rev doesn't get all the growth fun...
Nice~
android version maybe?
hey uh i'm not able to open the game it keeps saying that there's a write error in the file
This game's concept is exciting indeed, idea of a MC growbeaming others to progress is great, especially time limit and debuffs instead of HP/MP I usually see. There're something I want to say:
- I found out that slimes in this version do rarely (close to none) spawn in the middle of exploration. Adding mid-exploration spawns would be good for the game's difficulty and make use of time shards exploration. For now, heavy run like 40~50 time shards in stock is enough for experienced play and extras would be wasted. (like some per 5 minutes, or area switch dungeon-island triggers)
- Sometimes, slimes spawn in places that they might be unable to detect player or moving freely (like one on the top of the dungeons on the hill, and some from the underwater side at the stream bed - the slope is too stiff for them to even climb in small form, and usually fell into the deep void sea if they're grown enough).
In the bright side, since Planetfall island is starter area, and the number of slimes is not affected much, this is fine. The dungeons, expansion and new area would be more than enough to fully explore at an extent.
Anyways, keep up the good work!
Cheers <3
i actually recomend starting the creature off smaller maybe twink size and letting him grow even bigger over the course of the game
I agree!
Just gotta build more foundational stuff first.
Looks interesting. In the future will there be a version available to run on Linux natively?
dunno if it's been caught yet, but there's a bug where if you manage to kill a slime *just* as it hits you you get stuck with it constantly acting as if it's draining your time, and it doesn't stop
Looking into it for 0.0.7 👍
oh and if you get to close to a wall this happens
Using controller helps you to get around the slime when circling around them but the scariest part is when the slime go super sonic speed towards you or if they miss when trying to jump n you when they are behind you they fly into the atmosphere/ across the map, But this is a good game.
Played for about an hour so far after finally figuring out how to gather essence (Thanks Sombreve!) but now the slimes are bugging the crap out of me. I've had multiples of them creep up behind me and suck out the time without me even noticing. Like, I physically cannot react to the slime fast enough, much less see it coming. Could you PLEASE give the slimes some sort of sound effect or maybe like a homing map where you can see their location? I gathered enough time shards for like a 5m run and it was gone in a matter of seconds because a group of 3 slimes ganged up on me.
Additionally, gathering cores or being attacked by a slime cancels out the run on the shift key and it must be re-pressed to re-enable running.
Lastly, (for now) the reticle doesn't exactly line up with where you expect it to and the range on the laser is deceptively short. I have to get VERY close to the slimes to actually make them pop and by the time I get close enough to actually attack them they come flying at me and then I'm stuck/dead within seconds. Like, I know I'm not an FPS player so this is hard for me anyways, but I almost rage quit because I legitimately could not even gather the cores from the slimes at first. And yes, I'm on easy mode for what that's worth.
I am VERY excited to see where this game goes from here but I'm going to wait to come back to it until several more updates have occurred or I'll end up bald from pulling all my hair out in frustration.
I know its very early days, but it would be great if you could add accessibility settings in future - the camera bob gave me motion sickness real fast, being able to turn that off would be great.
Oh damn, I'll look into it asap.
Plz make this on android