Hypermancer
A downloadable game for Windows and Linux
Hypermancer is a fully 3D NSFW adventure made in Unreal Engine 5 that focuses on hyper bara and muscle growth.
Use the Growth Beam on Rev and see what happens next~
Game Description
If I were to describe the gameplay in one sentence, I'd say it's like if Cult of the Lamb had a love child with Resident Evil 2 Remake.
Grow Rev, grant him Essence and explore the planet below for even more substantial upgrades.
It's still very early in development, but just like my other game, I will keep iterating and releasing new versions every month until it's entirely done.

New versions are released one month in advance on Patreon. Really appreciate the support <3
Related projects:
| Updated | 2 days ago |
| Status | In development |
| Platforms | Windows, Linux |
| Rating | Rated 4.6 out of 5 stars (38 total ratings) |
| Author | Sombreve |
| Genre | Adventure, Role Playing |
| Tags | Adult, Dating Sim, Eroge, Erotic, Furry, Gay, LGBT, NSFW, Romance |
| Average session | About an hour |
| Languages | English, French |
| Inputs | Keyboard, Mouse, Gamepad (any) |
Download
Download
Hypermancer 0.0.6 1.9 GB
Development log
- Hypermancer 0.0.6 Release Notes2 days ago
- Hypermancer 0.0.7 up on Patreon!21 days ago
- Sneak peek!28 days ago



Comments
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I'm really enjoying the additions in version 0.0.6, but every time I try to go outside to collect the cores, the game crashes, just says "fatal error" and closes.
will sprinting be added? the character feels kinda slow.
It's in the game already. Check Control/Key Bindings settings. As of v0.0.5, default is holding Shift or L button (if you're using gamepad) while moving. Slime approach interrupts it so after that you'll need to press and hold sprint again.
will there be an update where theres a very skinny char and you have to grow them? would really like that... also fat to fit to muscular would be fun.
I'm planning to have Rev start with a typical humanoid body mass in the future.
Just making sure Rev doesn't get all the growth fun...
Nice~
android version maybe?
hey uh i'm not able to open the game it keeps saying that there's a write error in the file
This game's concept is exciting indeed, idea of a MC growbeaming others to progress is great, especially time limit and debuffs instead of HP/MP I usually see. There're something I want to say:
- I found out that slimes in this version do rarely (close to none) spawn in the middle of exploration. Adding mid-exploration spawns would be good for the game's difficulty and make use of time shards exploration. For now, heavy run like 40~50 time shards in stock is enough for experienced play and extras would be wasted. (like some per 5 minutes, or area switch dungeon-island triggers)
- Sometimes, slimes spawn in places that they might be unable to detect player or moving freely (like one on the top of the dungeons on the hill, and some from the underwater side at the stream bed - the slope is too stiff for them to even climb in small form, and usually fell into the deep void sea if they're grown enough).
In the bright side, since Planetfall island is starter area, and the number of slimes is not affected much, this is fine. The dungeons, expansion and new area would be more than enough to fully explore at an extent.
Anyways, keep up the good work!
Cheers <3
i actually recomend starting the creature off smaller maybe twink size and letting him grow even bigger over the course of the game
I agree!
Just gotta build more foundational stuff first.
Looks interesting. In the future will there be a version available to run on Linux natively?
dunno if it's been caught yet, but there's a bug where if you manage to kill a slime *just* as it hits you you get stuck with it constantly acting as if it's draining your time, and it doesn't stop
Looking into it for 0.0.7 👍
oh and if you get to close to a wall this happens
Using controller helps you to get around the slime when circling around them but the scariest part is when the slime go super sonic speed towards you or if they miss when trying to jump n you when they are behind you they fly into the atmosphere/ across the map, But this is a good game.
Played for about an hour so far after finally figuring out how to gather essence (Thanks Sombreve!) but now the slimes are bugging the crap out of me. I've had multiples of them creep up behind me and suck out the time without me even noticing. Like, I physically cannot react to the slime fast enough, much less see it coming. Could you PLEASE give the slimes some sort of sound effect or maybe like a homing map where you can see their location? I gathered enough time shards for like a 5m run and it was gone in a matter of seconds because a group of 3 slimes ganged up on me.
Additionally, gathering cores or being attacked by a slime cancels out the run on the shift key and it must be re-pressed to re-enable running.
Lastly, (for now) the reticle doesn't exactly line up with where you expect it to and the range on the laser is deceptively short. I have to get VERY close to the slimes to actually make them pop and by the time I get close enough to actually attack them they come flying at me and then I'm stuck/dead within seconds. Like, I know I'm not an FPS player so this is hard for me anyways, but I almost rage quit because I legitimately could not even gather the cores from the slimes at first. And yes, I'm on easy mode for what that's worth.
I am VERY excited to see where this game goes from here but I'm going to wait to come back to it until several more updates have occurred or I'll end up bald from pulling all my hair out in frustration.
I know its very early days, but it would be great if you could add accessibility settings in future - the camera bob gave me motion sickness real fast, being able to turn that off would be great.
Oh damn, I'll look into it asap.
Plz make this on android
does the game ends when u give the 8 cores' i am confused
Currently yeah, gonna keep adding content every month.
let me know if you want another 3D artist on the team or technical developer for solving development problems.
How do i gain Core? I figured the time shards and essence, but not core.
take the exit door and use the beam on slimes.
Is there a sandbox mode? Or a faster way of getting essence?
Game isn't that deep yet that you can't get to all the content in about an hour tops
changing keybinds doesn't work on azerty
Oh damn, I'll keep a note about that.
Fun concept. I didn't have a mouse so I went and got a controller. Need a way to change sprint because it's set to holding down left stick and outside dodging slimes and making any distance made things VERY painful on my thumb. Also sprinting when big feels slow not sure if thats on purpose or if the speed is the same sprint speed and just feels slow when bigger but... felt slow.
I would also love ways to interact with the creature. the screenshots show dialogue but if I have a way to do that I never saw it, adn I got him to the max level
Dialogue is coming soon in the next release.
I'm not sure if I've missed something or if there's an issue - I seem to be locked in a space-age room with the creature. I have 3 interactive points, two of which convert essence into time shards and one which requires time shards. How do I get essence? I'm completely lost.
Holding right-click lets you aim, then left-click fires your growth beam.
You can use the beam on the creature to gather Essence.
The Save/Load is broken to quite an extent. I attempted to start a new game to see if there was any dialogue I had missed (since captions was defaulted to being off), and every time I attempted a new save, it put me right back where I had been before with him already empowered several stages instead of back to level 1. Good game otherwise, though, even if I took a bit to figure out what to do to start, heh.
Awesome prototype! Personally i think the growth will have to be slowed a bit but I can understand playing with the limits for prototyping purposes. Also if I could say adjusting the characters movement speed as they grow would make movement much less frustrating (it kinda feels like those dreams where you can't move so it might turn off some players). Maybe movement can increase on like a negative slope where the bigger you are the more your size impedes you, while still accounting for the bigger gait. Beyond that this looks super fun!
That's a great start! I would also love an "Hyper-Pedia" that you can see the protagonist/Rev/slimes/etc, 360 around! And please put an option for graphics to be adapted to potato PC... only 8GB of GPU can't handle the beauty of growth of this game...
After some time playing it (0.0.5), I have some thoughts for this rough cut:
Essence and Cores: Should have more than one way to get them, for sure. If you can carry them, you can find them or obtain them. Tasks, quests, barter, etc.
Time shards: I'm okay with this mechanic provided there's a serious reason that consistently gets applied. Again: if they can be gained, they can be exchanged or earned in various ways.
Bigness and Smallness: These both have to have serious meaning, otherwise the whole setting is a glorified Clicker Game. That your friend there starts as huge to begin with is kind of a false start. What is drawing people to be so huge, and how does entropy work in that situation?
We're the MC, so we should have agency and ambitions, too: We should feel weak, small, and want to grow, as well. Or, perhaps there are other ways to realize whatever ambitions we could have as the player. Anyways, can't say I'm in love with the model, but keeping cores for myself would be nice.
Font (personal peeve): Change the GUI font as fast as possible!
Growth animations and mechanics: A little opaque right now, but if there are sectional responses to the beam - our subject, whoever it is, should be able to stand still so we can aim. The wobbling effect should be a bit more subtle, but it's a good indicator of activity.
World: The pop-in on the flora is dramatic. As well, while it's a small time loss - preventing the clock from starting until the scene is loaded and we can orient ourselves in the game world would be nice.
Finally: .....would love some equal opportunity stuff, maybe if you have someone on the team if it's not your thing.
Sombreve as always bless you for putting out this type of stuff <3
Good start so far! My recommendation is to hire more people for your project!
could you please put the linux tag on the file is well because the steamdeck and/or linux can play windows games via steam/proton and/or vine
whats there was awesome. im looking forward to how this game grows
Next time you upload this, could you maybe add a seperate shortcut for dx11 mode? I tested it and it works just fine with lower quality hardware if you launch it with that command. I think you can do it with a shortcut but I couldn't figure it out so I used steam's "Launch options" for the exe instead and put the command there.
Great idea, I'll look into it.
Okay, so I looked it up on google and it is way simpler than I thought it was, anyone can do this really. First you make a shortcut of the EXE, then you go to it's properties and in the "Target" field you add a space at the end and then add "-dx11". That's it!
Interesting. Since this is 3D and a fresh start - make use of every bit of character tech you have with the gameplay. Manipulate the bones of the rig, the textures and materials of things. While this isn't my bag, if it's good or interesting - it's worth making and trying. Good luck and work hard! Don't be afraid to get help.
It would be nice to see this game feature inflation or other kinks that fall under the hyper category, or hell, maybe even a player character customizer later on for custom specie making and such. Either way I look forward to the development of this game .w.
oh wow cult of the lamb love child sounds great!
Can't wait for this after all that Dawn of corruption, I know you got this and take break don't get worked out of it, I understand getting stressing out but be you. (ᵔᴥᵔ)
After feeding the eight core items, there are no more growth prompts. Has this been the end of the current content?
For now yeah, congrats on making it to the end! 💪
wow, full 3d! Congratulations to escalating to the next dimension of art! :)
💜
i wonder, what if shrinking?
😱
Pretty neat concept! Though, I think it would be cooler if our purple guy starts small and slim, and only then grows (maybe in some sort of hangar for more vertical space). Minor negative - "on ground" part feels a bit sluggish since you get larger after picking cores, but not faster (if not slower). Would be cool to see PC also get big and buff, instead of generic "space guy", but that's a nitpick. So far, this is the second 3d game in existence, focused on growth. If it will become something close to Dawn of Corruption (which is extremely difficult, I understand) this would be absolute peak. Hope to see more soon!
The player model is a placeholder. I'm working on having the real one done soon. 👍