I look forward to seeing what future development brings to the game, like if there's going to be more levels to Rev's size / stages, if at a specific point they can "gift/corrupt" the player character, upgrades to the player character and such~
Obviously there's issues and desires already in my eyes, I don't have the most powerful computer so the default settings do take quite the performance hit on my PC, and sometimes when i set specific settings to low it can cause the engine to crash and will be unable to restart the game without deleting the config file (which took me way to long to find) and that during the planetfall period as the Player swells with each core, they feel slower as the walk/run speed doesn't increase with the larger size making them feel slower.
For anyone who's accidentally locked them selves out of experiencing this game because of a setting causing a crash, you can find and delete the config file in
The most offten error from the crashes was regarding shaders compiling when i set resolution scaling to 50 or either global illumination / reflection method to off
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Very nice so far~
I look forward to seeing what future development brings to the game, like if there's going to be more levels to Rev's size / stages, if at a specific point they can "gift/corrupt" the player character, upgrades to the player character and such~
Obviously there's issues and desires already in my eyes, I don't have the most powerful computer so the default settings do take quite the performance hit on my PC, and sometimes when i set specific settings to low it can cause the engine to crash and will be unable to restart the game without deleting the config file (which took me way to long to find)
and that during the planetfall period as the Player swells with each core, they feel slower as the walk/run speed doesn't increase with the larger size making them feel slower.
For anyone who's accidentally locked them selves out of experiencing this game because of a setting causing a crash, you can find and delete the config file in
<DRIVE>\Users\<USERE>\AppData\Local\Hypermancer\Saved\Config
Looking forward for the future!~
Oh damn, I'll make sure to look into the settings issue.
The most offten error from the crashes was regarding shaders compiling when i set resolution scaling to 50 or either global illumination / reflection method to off
LowLevelFatalError [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 551]
Shader compilation failures are Fatal.